Read more about Puggsy (Amiga)
I do, and always will, consider this to be my first published game. Broadly speaking it was supposed to be a conversion of the Sega Megadrive version, but we never had completed source to work from, just a submission candidate cartridge. So, although there was some code that could be used, some of the more complex game code, such as the arm movement was absent, and had to be coded from scratch. I was forced to develop this using the Amiga’s dual playfield system, which I did not agree with, but went with anyway.
